/**
 * ============================================
 * GUILD MASTER - Component Styles
 * ============================================
 * Cards, modals, and specialized UI components
 * ============================================
 */

/* ==================== CARD BASE ==================== */
.card {
    background: var(--color-parchment-light);
    border: var(--border-medium);
    border-radius: var(--radius-md);
    box-shadow: var(--shadow-sm);
    overflow: hidden;
    transition: all var(--transition-fast);
}

.card:hover {
    box-shadow: var(--shadow-md);
    transform: translateY(-2px);
}

.card-header {
    padding: var(--spacing-md);
    background: var(--color-parchment-dark);
    border-bottom: var(--border-thin);
}

.card-body {
    padding: var(--spacing-md);
}

.card-footer {
    padding: var(--spacing-md);
    background: var(--color-parchment-dark);
    border-top: var(--border-thin);
    display: flex;
    gap: var(--spacing-sm);
    justify-content: flex-end;
}

/* ==================== HERO CARD ==================== */
/**
 * Hero cards show:
 * - Portrait, name, level
 * - Current HP bar
 * - 4 stats (ATK, WILL, DEF, SPD)
 * - Skills (abbreviated)
 * - Status badge (available, on quest, injured, etc.)
 */
.hero-card {
    position: relative;
}

.hero-card.on-quest {
    border-color: var(--color-royal);
}

.hero-card.injured {
    border-color: var(--color-blood);
    opacity: 0.8;
}

.hero-card.dead {
    border-color: var(--color-ink-faded);
    opacity: 0.5;
    filter: grayscale(50%);
}

/* Hero Portrait */
.hero-portrait {
    width: 80px;
    height: 80px;
    background: var(--color-parchment-dark);
    border: var(--border-medium);
    border-radius: var(--radius-sm);
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 2.5rem;
    /* Placeholder emoji - will be replaced with actual portraits */
}

.hero-header {
    display: flex;
    gap: var(--spacing-md);
    align-items: flex-start;
}

.hero-info {
    flex: 1;
}

.hero-name {
    font-family: var(--font-heading);
    font-size: 1.3rem;
    margin-bottom: var(--spacing-xs);
}

.hero-level {
    color: var(--color-ink-faded);
    font-size: 0.9rem;
}

/* Status Badge */
.status-badge {
    position: absolute;
    top: var(--spacing-sm);
    right: var(--spacing-sm);
    padding: 2px 8px;
    font-size: 0.75rem;
    font-family: var(--font-heading);
    text-transform: uppercase;
    letter-spacing: 0.05em;
    border-radius: var(--radius-sm);
}

.status-available {
    background: var(--color-forest);
    color: var(--color-parchment);
}

.status-quest {
    background: var(--color-royal);
    color: var(--color-parchment);
}

.status-injured {
    background: var(--color-blood);
    color: var(--color-parchment);
}

.status-retired {
    background: var(--color-gold);
    color: var(--color-ink);
}

/* HP Bar */
.hp-bar-container {
    margin: var(--spacing-sm) 0;
}

.hp-bar {
    height: 8px;
    background: var(--color-parchment-dark);
    border-radius: 4px;
    overflow: hidden;
    border: 1px solid var(--color-ink-faded);
}

.hp-bar-fill {
    height: 100%;
    background: linear-gradient(90deg, var(--color-blood) 0%, var(--stat-hp) 100%);
    transition: width var(--transition-normal);
}

.hp-text {
    font-size: 0.8rem;
    color: var(--color-ink-faded);
    text-align: right;
}

/* Stat Display */
.hero-stats {
    display: grid;
    grid-template-columns: repeat(4, 1fr);
    gap: var(--spacing-xs);
    margin: var(--spacing-md) 0;
}

.stat-item {
    text-align: center;
    padding: var(--spacing-xs);
    background: var(--color-parchment);
    border-radius: var(--radius-sm);
    border: 1px solid var(--color-ink-faded);
}

.stat-label {
    font-size: 0.7rem;
    font-weight: 600;
    text-transform: uppercase;
    letter-spacing: 0.05em;
    display: block;
}

.stat-value {
    font-size: 1.1rem;
    font-weight: 600;
    font-family: var(--font-mono);
}

.stat-atk .stat-label { color: var(--stat-atk); }
.stat-will .stat-label { color: var(--stat-will); }
.stat-def .stat-label { color: var(--stat-def); }
.stat-spd .stat-label { color: var(--stat-spd); }

/* Skills List */
.hero-skills {
    display: flex;
    flex-wrap: wrap;
    gap: var(--spacing-xs);
    margin-bottom: var(--spacing-md);
}

.skill-tag {
    padding: 2px 8px;
    font-size: 0.8rem;
    background: var(--color-parchment);
    border: 1px solid var(--color-ink-faded);
    border-radius: var(--radius-sm);
}

.skill-tag.doubled {
    border-color: var(--rarity-magic);
    background: rgba(65, 105, 225, 0.1);
}

.skill-tag.tripled {
    border-color: var(--rarity-rare);
    background: rgba(218, 165, 32, 0.1);
}

/* ==================== RECRUIT CARD ==================== */
/**
 * Similar to hero card but with hire/pass buttons
 * Shows skills that will be gained
 */
.recruit-card {
    border-style: dashed;
}

.recruit-card .card-footer {
    justify-content: space-between;
}

.hire-cost {
    font-weight: 600;
    color: var(--color-gold-dark);
}

/* ==================== QUEST CARD ==================== */
/**
 * Quest cards show:
 * - Location name and difficulty
 * - Duration
 * - Enemy preview
 * - Rewards
 */
.quest-card {
    cursor: pointer;
}

.quest-header {
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}

.quest-name {
    font-family: var(--font-heading);
    font-size: 1.2rem;
    margin-bottom: var(--spacing-xs);
}

.quest-difficulty {
    padding: 2px 8px;
    font-size: 0.75rem;
    font-family: var(--font-heading);
    text-transform: uppercase;
    border-radius: var(--radius-sm);
}

.difficulty-easy {
    background: var(--color-forest);
    color: var(--color-parchment);
}

.difficulty-medium {
    background: var(--color-gold);
    color: var(--color-ink);
}

.difficulty-hard {
    background: var(--color-blood);
    color: var(--color-parchment);
}

.quest-duration {
    display: flex;
    align-items: center;
    gap: var(--spacing-xs);
    color: var(--color-ink-faded);
    font-size: 0.9rem;
    margin: var(--spacing-sm) 0;
}

.quest-enemies {
    margin: var(--spacing-md) 0;
}

.quest-enemies h4 {
    font-size: 0.9rem;
    color: var(--color-ink-faded);
    margin-bottom: var(--spacing-xs);
}

.enemy-list {
    display: flex;
    flex-wrap: wrap;
    gap: var(--spacing-xs);
}

.enemy-tag {
    padding: 2px 6px;
    font-size: 0.75rem;
    background: var(--color-parchment);
    border: 1px solid var(--color-ink-faded);
    border-radius: var(--radius-sm);
}

.quest-rewards {
    padding: var(--spacing-sm);
    background: var(--color-parchment);
    border-radius: var(--radius-sm);
    font-size: 0.9rem;
}

.quest-rewards span {
    margin-right: var(--spacing-md);
}

/* ==================== ACTIVE QUEST CARD ==================== */
/**
 * Shows quest in progress with:
 * - Progress bar (time remaining)
 * - Current encounter status
 * - Flying event icons
 * - Peek button
 */
.active-quest-card {
    border-color: var(--color-royal);
    position: relative;
    overflow: visible;
}

.quest-progress-container {
    margin: var(--spacing-md) 0;
}

.quest-progress-bar {
    height: 12px;
    background: var(--color-parchment-dark);
    border-radius: 6px;
    overflow: hidden;
    border: 1px solid var(--color-ink-faded);
}

.quest-progress-fill {
    height: 100%;
    background: linear-gradient(90deg, var(--color-royal) 0%, var(--color-royal-light) 100%);
    transition: width 1s linear;
}

.quest-time-remaining {
    text-align: center;
    font-size: 0.9rem;
    color: var(--color-ink-faded);
    margin-top: var(--spacing-xs);
}

.quest-peek-area {
    min-height: 80px;
    background: var(--color-parchment);
    border: var(--border-thin);
    border-radius: var(--radius-sm);
    padding: var(--spacing-md);
    margin: var(--spacing-md) 0;
    position: relative;
}

.peek-status {
    font-style: italic;
    color: var(--color-ink-faded);
}

.peek-hero-hp {
    margin-top: var(--spacing-sm);
}

/* Flying Event Icons */
.event-icons {
    position: absolute;
    top: -10px;
    right: -10px;
    display: flex;
    gap: 4px;
}

.event-icon {
    font-size: 1.2rem;
    animation: flyoff 2s ease-out forwards;
}

@keyframes flyoff {
    0% {
        transform: translate(0, 0) scale(1);
        opacity: 1;
    }
    100% {
        transform: translate(30px, -30px) scale(0.5);
        opacity: 0;
    }
}

/* ==================== GEAR CARD ==================== */
/**
 * Shows item with:
 * - Name and slot type
 * - Rarity border
 * - Stats/affixes
 * - Generation if heirloom
 */
.gear-card {
    position: relative;
}

.gear-card.rarity-common { border-color: var(--rarity-common); }
.gear-card.rarity-magic { border-color: var(--rarity-magic); }
.gear-card.rarity-rare { border-color: var(--rarity-rare); }
.gear-card.rarity-unique { border-color: var(--rarity-unique); }
.gear-card.rarity-heirloom {
    border-color: var(--rarity-heirloom);
    border-width: 3px;
}

.gear-icon {
    font-size: 2rem;
    margin-bottom: var(--spacing-sm);
}

.gear-name {
    font-family: var(--font-heading);
    font-size: 1.1rem;
    margin-bottom: var(--spacing-xs);
}

.gear-slot {
    font-size: 0.8rem;
    color: var(--color-ink-faded);
    text-transform: uppercase;
    letter-spacing: 0.05em;
}

.gear-stats {
    margin: var(--spacing-md) 0;
}

.gear-stat {
    display: flex;
    justify-content: space-between;
    font-size: 0.9rem;
    padding: 2px 0;
}

.gear-stat-positive {
    color: var(--color-forest);
}

.gear-affixes {
    margin-top: var(--spacing-md);
    padding-top: var(--spacing-md);
    border-top: var(--border-thin);
}

.affix {
    font-size: 0.85rem;
    color: var(--rarity-magic);
    margin-bottom: 2px;
}

.heirloom-info {
    margin-top: var(--spacing-md);
    padding: var(--spacing-sm);
    background: rgba(153, 50, 204, 0.1);
    border-radius: var(--radius-sm);
    font-size: 0.85rem;
}

.heirloom-generation {
    font-weight: 600;
    color: var(--rarity-heirloom);
}

.heirloom-lineage {
    font-style: italic;
    color: var(--color-ink-faded);
}

/* ==================== MODALS ==================== */
.modal {
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    z-index: 1000;
    display: flex;
    align-items: center;
    justify-content: center;
}

.modal-backdrop {
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    background: rgba(44, 24, 16, 0.7);
}

.modal-content {
    position: relative;
    background: var(--color-parchment);
    border: var(--border-thick);
    border-radius: var(--radius-lg);
    box-shadow: var(--shadow-lg);
    max-width: 600px;
    width: 90%;
    max-height: 90vh;
    overflow-y: auto;
    animation: modalIn var(--transition-normal);
}

@keyframes modalIn {
    from {
        opacity: 0;
        transform: scale(0.9) translateY(20px);
    }
    to {
        opacity: 1;
        transform: scale(1) translateY(0);
    }
}

.modal-header {
    padding: var(--spacing-lg);
    border-bottom: var(--border-medium);
    display: flex;
    justify-content: space-between;
    align-items: center;
}

.modal-header h2 {
    margin: 0;
}

.modal-close {
    background: none;
    border: none;
    font-size: 1.5rem;
    cursor: pointer;
    color: var(--color-ink-faded);
    transition: color var(--transition-fast);
}

.modal-close:hover {
    color: var(--color-ink);
}

.modal-body {
    padding: var(--spacing-lg);
}

.modal-footer {
    padding: var(--spacing-lg);
    border-top: var(--border-thin);
    display: flex;
    gap: var(--spacing-md);
    justify-content: flex-end;
}

/* ==================== STAT ALLOCATION (Recruitment) ==================== */
/**
 * When hiring, player allocates BST across stats
 * Uses sliders or +/- buttons
 */
.stat-allocation {
    max-width: 500px;
}

.allocation-info {
    text-align: center;
    margin-bottom: var(--spacing-lg);
    padding: var(--spacing-md);
    background: var(--color-parchment-dark);
    border-radius: var(--radius-sm);
}

.bst-remaining {
    font-size: 1.5rem;
    font-weight: 600;
    color: var(--color-gold-dark);
}

.stat-allocator {
    margin-bottom: var(--spacing-lg);
}

.allocator-row {
    display: flex;
    align-items: center;
    gap: var(--spacing-md);
    margin-bottom: var(--spacing-md);
    padding: var(--spacing-sm);
    background: var(--color-parchment-light);
    border-radius: var(--radius-sm);
}

.allocator-label {
    width: 80px;
    font-weight: 600;
}

.allocator-controls {
    display: flex;
    align-items: center;
    gap: var(--spacing-sm);
}

.allocator-btn {
    width: 32px;
    height: 32px;
    font-size: 1.2rem;
    font-weight: bold;
    background: var(--color-parchment);
    border: var(--border-thin);
    border-radius: var(--radius-sm);
    cursor: pointer;
}

.allocator-btn:hover:not(:disabled) {
    background: var(--color-parchment-dark);
}

.allocator-value {
    width: 50px;
    text-align: center;
    font-size: 1.3rem;
    font-family: var(--font-mono);
    font-weight: 600;
}

.allocator-bar {
    flex: 1;
    height: 8px;
    background: var(--color-parchment-dark);
    border-radius: 4px;
    overflow: hidden;
}

.allocator-bar-fill {
    height: 100%;
    transition: width var(--transition-fast);
}

.allocator-row.stat-atk .allocator-bar-fill { background: var(--stat-atk); }
.allocator-row.stat-will .allocator-bar-fill { background: var(--stat-will); }
.allocator-row.stat-def .allocator-bar-fill { background: var(--stat-def); }
.allocator-row.stat-spd .allocator-bar-fill { background: var(--stat-spd); }

.calculated-hp {
    text-align: center;
    font-size: 1.2rem;
    padding: var(--spacing-md);
    background: var(--color-parchment-dark);
    border-radius: var(--radius-sm);
    margin-bottom: var(--spacing-lg);
}

/* ==================== COMBAT LOG ==================== */
.combat-log {
    max-width: 700px;
}

.combat-summary {
    display: flex;
    justify-content: space-around;
    padding: var(--spacing-lg);
    background: var(--color-parchment-dark);
    border-radius: var(--radius-sm);
    margin-bottom: var(--spacing-lg);
}

.combat-result {
    text-align: center;
}

.combat-result.victory h3 {
    color: var(--color-forest);
}

.combat-result.defeat h3 {
    color: var(--color-blood);
}

.combat-rounds {
    max-height: 400px;
    overflow-y: auto;
    padding: var(--spacing-md);
    background: var(--color-parchment-light);
    border: var(--border-thin);
    border-radius: var(--radius-sm);
}

.combat-round {
    margin-bottom: var(--spacing-md);
    padding-bottom: var(--spacing-md);
    border-bottom: var(--border-thin);
}

.combat-round:last-child {
    border-bottom: none;
    margin-bottom: 0;
}

.round-header {
    font-weight: 600;
    color: var(--color-ink-faded);
    margin-bottom: var(--spacing-xs);
}

.combat-action {
    font-size: 0.9rem;
    padding: 2px 0;
}

.action-damage {
    color: var(--color-blood);
}

.action-heal {
    color: var(--color-forest);
}

.action-status {
    color: var(--color-royal);
}

/* ==================== LOOT DISPLAY ==================== */
.loot-display {
    margin-top: var(--spacing-lg);
}

.loot-header {
    font-family: var(--font-heading);
    margin-bottom: var(--spacing-md);
}

.loot-grid {
    display: grid;
    grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
    gap: var(--spacing-md);
}

.loot-item {
    padding: var(--spacing-md);
    background: var(--color-parchment-light);
    border: var(--border-thin);
    border-radius: var(--radius-sm);
    text-align: center;
}

.loot-item.new {
    animation: lootGlow 1s ease-out;
}

@keyframes lootGlow {
    0% { box-shadow: 0 0 20px var(--color-gold); }
    100% { box-shadow: none; }
}

/* ==================== LOADING STATES ==================== */
.loading {
    display: flex;
    align-items: center;
    justify-content: center;
    padding: var(--spacing-xl);
}

.loading-spinner {
    width: 40px;
    height: 40px;
    border: 4px solid var(--color-parchment-dark);
    border-top-color: var(--color-ink);
    border-radius: 50%;
    animation: spin 1s linear infinite;
}

@keyframes spin {
    to { transform: rotate(360deg); }
}

/* ==================== SKILL DETAILS ==================== */
.skill-detail {
    padding: var(--spacing-md);
    background: var(--color-parchment-light);
    border: var(--border-thin);
    border-radius: var(--radius-sm);
    margin-bottom: var(--spacing-md);
}

.skill-name {
    font-family: var(--font-heading);
    font-size: 1.1rem;
    display: flex;
    align-items: center;
    gap: var(--spacing-sm);
}

.skill-rank {
    font-size: 0.8rem;
    color: var(--color-ink-faded);
}

.skill-description {
    font-style: italic;
    color: var(--color-ink-faded);
    margin: var(--spacing-sm) 0;
}

.skill-scaling {
    font-size: 0.85rem;
}
